![]() ![]() It's a bit of a rush to head into battle with a bunch of Creepers bobbling behind me, and there seems to be a touch of elegance to the controls, which offers players very quick and simple ways to select massive amounts of nearby troops and direct them around, while deeper options allow more sophisticated slicing and dicing of troop types and objectives. Once the base defences were coming together, one of us should head out and start harvesting resources, another should keep an eye on the enemy, and a third should stay back home building more aggressive structures, starting with arrow towers and ending with things that are a lot more explosive, and better spawners. Very quickly, it became clear that with the map's wide open spaces, dividing the team sensibly was crucial to victory. The big maps are retained for multiplayer too, which pitted two teams of three players against each other with the ultimate objective of smashing up the enemy's castle. I wandered about, admired the new gentle Cel-shading, wondering what I might find. Not only is this the kind of terrain that Minecraft turns out so beautifully, it also means that this is an RTS with a nice element of horizon-lust. The maps are pretty roomy, for example, with lots of wilderness spaces in between objectives. It's simple but quite compulsive, and there are some interesting decisions that I really liked. In single-player, after a quick tutorial, I spent most of my time in a fairly large map, capturing small settlements, upgrading their defenses and then heading out to capture more settlements, giving Piglins a kicking and slowly controlling more of the map. Manage cookie settings Ian's done a lovely video on Minecraft Legends. ![]() To see this content please enable targeting cookies. Once you've got all this you can build a wide range of things, from defensive structures and walls to spawners for mobs - all of which will be familiar from Minecraft itself - which you can then take into battle with you. Harvesting resources is done indirectly, by using Allays, little buzzy people, who will go where directed and gather wood and stone and whatnot. As a hero character you can attack them with your sword as you move around the procedurally created maps on your horse, but since this is a strategy game, the real key to success comes from harvesting resources and then building stuff with it. ![]() Story-wise, Piglins are invading the worlds of Minecraft, and these funny, grotty, ravenous little horrors might be my favourite element of the entire game, spreading a charmingly silly kind of anarchy wherever they go. I was surprised by what a traditional RTS Legends actually feels like, albeit one that's been smartly stripped back for an audience that is coming to this genre perhaps for the first time. (The final game will support 4vs4 and 2vs2 as well, I gather.) With the game out on the 18th, it's not too long before you'll get to see all this yourself, but here, at least, are the very basics. Ian and I had a chance to play the game in London a few weeks ago, dropping into the start of the single-player campaign and then trying a 3vs3 multiplayer match. Availability: Out on PC, Xbox, PS4, PS5 and Switch on April 18th.Developer: Mojang Studios, Blackbird Interactive.For Legends, it means something the developer's calling "action strategy", but might otherwise be called real-time strategy. For Dungeons, this meant transforming the game into a hack-and-slash action RPG. Like Minecraft Dungeons, it takes the familiar iconography and building blocks of one of gaming's most familiar and beloved worlds, and employs everything in a new way. Minecraft Legends is an interesting prospect. ![]()
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